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About Me

I specialize as a gameplay programmer who develops and implements game mechanics for video games. I can write maintainable code that works well for the mechanics, organize each snippet of code by writing comments that explain how they work, and debug code to make sure they work. I use my problem-solving abilities to translate the guidelines for the mechanics into the functional parts of each core mechanic.

I had the desire to develop games since high school after being inspired from some of my favorite games, like Minecraft and the Super Mario Brothers series. When I am not developing games, I like to play video games on the Nintendo Switch and PC, watch basketball and football, and exercise at a gym or take long walks. I love to travel and when I have time I would like to continue my travels around the world.

Skills

C#, C, Python, Lua, BluePrints, Unreal, Unity, Visual Studio, and GitHub

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